Update 0.1.4 - New visuals, pause menu settings and more!

Hello everyone! Thank you for patiently waiting for the next version of Oprost and thank you for your continued support so far. We have a lot to show you and we are very proud of this new update. There was a ton of work beyond this changelog so we hope you will have fun with this new version of the game! You can play the new version here:
New features and changes:
- Finished initial Taron Dialogue
- Added WebGL support. Now you can play directly in your browser!
- Changed camera to stretch fill the frame (ultrawide monitor compatibility)
- Changed all canvases to be adaptable to different resolutions
- Optimized and fixed game pausing
- You can now navigate UI with arrows (currently only for pause menu)
- When you pick up a soul it now has an animation of shrinking. It similarly grows again when it's reset
- Added language selection to intro screen. Language is also saved when the player exits and reenters the game. Initial language select only loads for the first time the player enters the game
- Added animations to pause menu
- Frog ability sound tweaks. Frog ability now sounds different when you are jumping with Taron's soul and when you leap with other souls.
- New dirt and grass tileset. Now with more fluid transitions between the two and much more variants
- Implemented the new background. Now with different heights and parallax effect!
- Added a new temporary falling platform
- Changed amulet shard sprite and it's outline for better contrast
- New soul wisps! They will follow you around and tell you which power you currently have available
- Tweaked some levels in terms of height since water system is no longer tied to 3 tiles of height
- Added water to cavern levels
- Tweaked level heights
- Changed all UI and dialogue font
- Turned off Vignette in MainMenu
- Updated game icon and Logo
- Fixed wrong UI activation and deactivation assignments
- Added new scaffolding with additional decoration
- Replaced branches with scaffolding(for now)
- Reduced max water bubble size
- Added new Moss tileset
- SFX mix adjustments (soul pickup louder as well as a few footsteps turned up)
- Removed old animations in animator
- Added new UI ribbon
- Added new Main Menu background
- Translated Options menu
- Fixed Options menu being to narrow for Latin text
Bugfixes:
- Avalanche is now rendered above bloody hands
- Fixed misplaced tiles in some levels
- Exit game button now works(Only on windows version)
- Fixed overlapping L1_20 and L1_21
- Fall sounds no longer play on change of surface type
- Fixed moss sound not always playing
- Fixed mushroom jump sound playing while player is respawning fixed
- Added missing background dirt tiles
Thank you for reading and thank you for playing! More content is coming soon!
Files
Get Oprost
Oprost
Use the power of animals in order to stop a monster ravaging your forest
Status | In development |
Author | Thunderpunch Studio |
Genre | Platformer, Adventure |
Tags | 2D, Atmospheric, Narrative, No AI, Pixel Art, Singleplayer, Story Rich |
Languages | English |
More posts
- Update 0.1.343 days ago
- Update 0.1.266 days ago
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