Update 0.1.2
Oprost » Devlog




New patch time! We got a big list of fixes so the whole game should feel a lot smoother and overall work better
Update 0.1.2
- Fixed big branches not rendering according to their hitbox,,
- Added jump pad to level 1_3 because there is a bonus level that has a jump pad mechanic before the first regular revel with it,,
- Added spikes to some levels without it,,
- On L1_10 Replaced first jump pad with a soul,,
- Fixed camera jitter on scrolling levels,
- Added fireflies to some levels,
- Added volume settings! You can now adjust main volume, music and sfx separately. You can do so by presing ESC while in game,
- Fixed L1_24 not having a camera attached to it,
- Tweaked bonus mushroom level and added background dirt to it,
- Added outline to remaining new spikes,
- Replaced the GameManager logic that displayed picked up amulets wrong,
- Tweaked L1_28 because it was impossible to pass,
- Amulet can no longer be picked up when on a falling platform,
- Fixed a bug where you could cancel the respawn animation while sliding,
- Moved a frog soul in L1_26,
- Main music starts later,
Known issues:
- Music transition from intro to main music is not correct
Files
Oprost Alpha 0.1.2.zip 42 MB
51 days ago
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Oprost
Use the power of animals in order to stop a monster ravaging your forest
Status | In development |
Author | Thunderpunch Studio |
Genre | Platformer, Adventure |
Tags | 2D, Atmospheric, Narrative, No AI, Pixel Art, Singleplayer, Story Rich |
Languages | English |
More posts
- Update 0.1.328 days ago
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