Update 0.1.2


New patch time! We got a big list of fixes so the whole game should feel a lot smoother and overall work better 

Update 0.1.2

  • Fixed big branches not rendering according to their hitbox,,
  • Added jump pad to level 1_3 because there is a bonus level that has a jump pad mechanic before the first regular revel with it,,
  • Added spikes to some levels without it,,
  • On L1_10 Replaced first jump pad with a soul,,
  • Fixed camera jitter on scrolling levels,
  • Added fireflies to some levels,
  • Added volume settings! You can now adjust main volume, music and sfx separately. You can do so by presing ESC while in game,
  • Fixed L1_24 not having a camera attached to it,
  • Tweaked bonus mushroom level and added background dirt to it,
  • Added outline to remaining new spikes,
  • Replaced the GameManager logic that displayed picked up amulets wrong,
  • Tweaked L1_28 because it was impossible to pass,
  • Amulet can no longer be picked up when on a falling platform,
  • Fixed a bug where you could cancel the respawn animation while sliding,
  • Moved a frog soul in L1_26,
  • Main music starts later,

Known issues:

  • Music transition from intro to main music is not correct

Files

Oprost Alpha 0.1.2.zip 42 MB
51 days ago

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